The main method in World Of Tanks for game rigging is predetermining the winner and the loser by using unbalanced teams. If the teams are very unequal by skill or by composition (tier spread, tanks upgrade state) then predicting the winner becomes very easy. In sports it is mandatory that the contestants are equally matched – otherwise it’s not a sport event but a slaughter. How would you do in a 100 m sprint or in a heavyweight boxing match or in a game of chess at Olympic level? Kind of puts a smile in your face, right? Well, there’s no smiles when WOT creates games where the teams are as unequal as they are. Unequal teams in World Of Tanks is current reality (Armored Warfare on the other hand is supposed to have balanced matches by design).
Teams in WOT are created by games matchmaker (MM) that in actuality rigs the games so that the playing of a game becomes pure formality (the teams are so unbalanced that the game usually cannot be turned around even by some heroic playing and the stronger team wins easily). No active rigging is actually necessary for achieving unequal teams – it is quite possible that the games matchmaker chooses teams randomly just as the WOT’s official MM video states. Random selection process would explain unequal teams very well and as such cannot be called rigging.
Randomly selected unbalanced teams doesn’t look like rigging but just looks like some bad game desig or bad coding. Well, are we supposed to believe that a multi-million dollar company like Wargaming can’t create equal teams in their games matchmaker while kids playing in the yard can create equal teams very easily?? Yeah, sure. Only reasonable explanation is that WOT’s MM creates unequal teams on purpose. Like I said, teams may technically be created as random selection which creates inequality by nature, but the fact that they are not trying to create at least somewhat equal teams speaks volumes.
The purpose of unequal teams is simple – the game can now determine who will lose and who will win. After (supposedly) random selection of teams there will most likely be some adjustments. If you are in a grinding process of a new tank you will probably be but to the losing side of the game, if you are capable player with an elited tank (or a protected player) the MM will likely move you to the winning team. It may well be that if one could examine the MM code there would be no active rigging mechanisms to be found – MM just waits until it finds “suitable” game for you. WG wont break your leg – it just waits until you break it by accident and then you got your big chance running 100 m in the World Championship.
There are some player observations that you should take into consideration, for example, if you press “Random game” and wait in the queue for tens of seconds there is a strong possibility that you will be put into the losing side of the game. If you get constantly on the matches so that the queue counter stays on the zero there’s a good chance for a win. Another clue about how the game will treat you is the heavy tank balance in your games. If your team has constantly two, three or even four times less heavy tanks than enemy team, you’r in for it. That’s it, up to FOUR TIMES DIFFERENCE.
Kids can easily choose teams that have four-, five- and six-graders all equally distributed between teams (not all four-graders against all five- and six-graders), but Wargaming can’t – they put two heavy tanks into one team and eight heavy tanks into opposing team. That’s WOT’s MM and team balance for you!